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Fantasy flight star wars rebellion logo
Fantasy flight star wars rebellion logo






fantasy flight star wars rebellion logo
  1. #Fantasy flight star wars rebellion logo how to#
  2. #Fantasy flight star wars rebellion logo full#

A turn later, that Death Star would be nothing more than space debris. The game proceeds in this way until the Rebel base is destroyed or the Rebels gain enough reputation to win.īut if you think that sounds simple, you will find that it is you who are mistaken. (These last two actions don't happen every round icons on the tracker indicate when they do.) New units enter a "build queue" on one side of the board and can take one, two, or even three turns to advance down the queue and into play, where they are finally deployed to systems loyal to your faction. Leaders are pulled back to each player's leader pool for the next round, new missions are drawn, the Rebels gain a new objective card, and the Imperials draw a couple of probe droid cards that narrow down the hunt for the hidden base.įinally, the round tracker is advanced, new leaders are recruited by each side, and new units are built. Once all leaders have been deployed and their actions resolved, the game gets refreshed. Second, controlling territory matters because most planets contain production icons for building new ships or ground units. First, if Imperial ground troops land on a planet containing the Rebel base, the base is revealed-and all of its units are moved from the "Rebel base" space at the edge of the board to the system where the base actually resides.

fantasy flight star wars rebellion logo

The map will gradually develop as missions bend system loyalty toward the Imperials or the Rebels, while Imperial ground troops can simply "subjugate" any system upon which they land without worrying too much if the populace embraces their presence.Ĭontrolling the map matters for two reasons. Missions may be revealed and attempted in various systems, ships and troops may be moved, and combat may occur. Next, during a command phase, the two sides alternate using their leaders. On each turn, these leaders can be assigned to missions, or they can stay in the "leader pool" to move starships or counter the other player's missions. The Rebel and Imperial players each maintain a pool of leaders-iconic characters from the original trilogy-that grows in number as the game advances. (Thus, as a game gets longer, it favors the Rebellion, whose marker starts on space 14.) Rebel reputation improves by matching the conditions specified on objective cards-conditions like having at least one Rebel unit alone on the Imperial capital of Coruscant or maintaining Rebel loyalty throughout an entire region of the map. The Empire wins if it can hunt down and destroy the secret Rebel base the Rebels win if they can advance a "reputation" marker down the round tracker until the two meet. The game proceeds in rounds, which are tracked on the left side of the board.

#Fantasy flight star wars rebellion logo how to#

How to playīasic gameplay is deceptively simple. This is one of those games that ends, even for the victor, with a palpable sense of relief-"Whew, it's finally over!" But for those who have the time, cash, and Jedi mind control to enjoy it, Rebellion offers full-on galactic warfare between the Empire and the Rebellion in a package that feels like you're in the world of the original trilogy.

fantasy flight star wars rebellion logo

Even the game box, often an optimistic guide to length, warns that this is a three-to-four-hour affair.

fantasy flight star wars rebellion logo

If you have visions of building a Death Star, throwing Han Solo into carbonite, and dropping a battalion of AT-ATs onto Hoth in an hour or two, those are mere deceptions of the Dark Side Rebellion commands entire afternoons or evenings. Just pouring the game components onto your table is enough to induce awe.

#Fantasy flight star wars rebellion logo full#

Price: $99 (MSRP) $75 ( CoolStuffInc and Amazon)Ĭards? Rebellion laughs at your meager expectation of a deck or two by throwing a full eight different decks onto the board (39 Imperial mission cards, 29 Rebel mission cards, 15 objective cards, 31 probe cards, 15 ground tactic cards, 15 space tactic cards, 16 Imperial action cards, and 18 Rebel action cards).Īnd that's saying nothing about the 25 "leader" standees, three "destroyed system" markers, seven attachments rings, and 10 custom dice-which naturally come in two different colors.








Fantasy flight star wars rebellion logo